Page Menu
Home
Phabricator
Search
Configure Global Search
Log In
Files
F7713263
AloneLZMA.dsp
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Size
13 KB
Referenced Files
None
Subscribers
None
AloneLZMA.dsp
View Options
# Microsoft Developer Studio Project File - Name="AloneLZMA" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=AloneLZMA - Win32 DebugU
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "AloneLZMA.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "AloneLZMA.mak" CFG="AloneLZMA - Win32 DebugU"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "AloneLZMA - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "AloneLZMA - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "AloneLZMA - Win32 ReleaseU" (based on "Win32 (x86) Console Application")
!MESSAGE "AloneLZMA - Win32 DebugU" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "AloneLZMA - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\\" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /c
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\lzma.exe" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "AloneLZMA - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\lzma.exe" /pdbtype:sept
!ELSEIF "$(CFG)" == "AloneLZMA - Win32 ReleaseU"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseU"
# PROP BASE Intermediate_Dir "ReleaseU"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseU"
# PROP Intermediate_Dir "ReleaseU"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "EXCLUDE_COM" /D "NO_REGISTRY" /D "FORMAT_7Z" /D "FORMAT_BZIP2" /D "FORMAT_ZIP" /D "FORMAT_TAR" /D "FORMAT_GZIP" /D "COMPRESS_LZMA" /D "COMPRESS_BCJ_X86" /D "COMPRESS_BCJ2" /D "COMPRESS_COPY" /D "COMPRESS_MF_PAT" /D "COMPRESS_MF_BT" /D "COMPRESS_PPMD" /D "COMPRESS_DEFLATE" /D "COMPRESS_IMPLODE" /D "COMPRESS_BZIP2" /D "CRYPTO_ZIP" /Yu"StdAfx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /c
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\7za2.exe" /opt:NOWIN98
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\lzma.exe" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "AloneLZMA - Win32 DebugU"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugU"
# PROP Intermediate_Dir "DebugU"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "EXCLUDE_COM" /D "NO_REGISTRY" /D "FORMAT_7Z" /D "FORMAT_BZIP2" /D "FORMAT_ZIP" /D "FORMAT_TAR" /D "FORMAT_GZIP" /D "COMPRESS_LZMA" /D "COMPRESS_BCJ_X86" /D "COMPRESS_BCJ2" /D "COMPRESS_COPY" /D "COMPRESS_MF_PAT" /D "COMPRESS_MF_BT" /D "COMPRESS_PPMD" /D "COMPRESS_DEFLATE" /D "COMPRESS_IMPLODE" /D "COMPRESS_BZIP2" /D "CRYPTO_ZIP" /D "_MBCS" /Yu"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\7za2.exe" /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\lzma.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "AloneLZMA - Win32 Release"
# Name "AloneLZMA - Win32 Debug"
# Name "AloneLZMA - Win32 ReleaseU"
# Name "AloneLZMA - Win32 DebugU"
# Begin Group "Spec"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Compress"
# PROP Default_Filter ""
# Begin Group "LZMA"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\LZMA\LZMA.h
# End Source File
# Begin Source File
SOURCE=..\LZMA\LZMADecoder.cpp
# End Source File
# Begin Source File
SOURCE=..\LZMA\LZMADecoder.h
# End Source File
# Begin Source File
SOURCE=..\LZMA\LZMAEncoder.cpp
# End Source File
# Begin Source File
SOURCE=..\LZMA\LZMAEncoder.h
# End Source File
# End Group
# Begin Group "RangeCoder"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\RangeCoder\RangeCoder.h
# End Source File
# Begin Source File
SOURCE=..\RangeCoder\RangeCoderBit.cpp
# End Source File
# Begin Source File
SOURCE=..\RangeCoder\RangeCoderBit.h
# End Source File
# Begin Source File
SOURCE=..\RangeCoder\RangeCoderBitTree.h
# End Source File
# Begin Source File
SOURCE=..\RangeCoder\RangeCoderOpt.h
# End Source File
# End Group
# Begin Group "LZ"
# PROP Default_Filter ""
# Begin Group "BT"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\LZ\BinTree\BinTree.h
# End Source File
# Begin Source File
SOURCE=..\LZ\BinTree\BinTree2.h
# End Source File
# Begin Source File
SOURCE=..\LZ\BinTree\BinTree3.h
# End Source File
# Begin Source File
SOURCE=..\LZ\BinTree\BinTree3Z.h
# End Source File
# Begin Source File
SOURCE=..\LZ\BinTree\BinTree4.h
# End Source File
# Begin Source File
SOURCE=..\LZ\BinTree\BinTreeMain.h
# End Source File
# End Group
# Begin Group "HC"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\LZ\HashChain\HC4.h
# End Source File
# Begin Source File
SOURCE=..\LZ\HashChain\HCMain.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\LZ\IMatchFinder.h
# End Source File
# Begin Source File
SOURCE=..\LZ\LZInWindow.cpp
# End Source File
# Begin Source File
SOURCE=..\LZ\LZInWindow.h
# End Source File
# Begin Source File
SOURCE=..\LZ\LZOutWindow.cpp
# End Source File
# Begin Source File
SOURCE=..\LZ\LZOutWindow.h
# End Source File
# End Group
# Begin Group "Branch"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Branch\BranchTypes.h
# End Source File
# Begin Source File
SOURCE=..\Branch\BranchX86.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\Branch\BranchX86.h
# End Source File
# End Group
# Begin Group "LZMA_C"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\LZMA_C\LzmaDecode.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\LZMA_C\LzmaDecode.h
# End Source File
# Begin Source File
SOURCE=..\LZMA_C\LzmaTypes.h
# End Source File
# End Group
# End Group
# Begin Group "Windows"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.h
# End Source File
# End Group
# Begin Group "Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Common\Alloc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Alloc.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CommandLineParser.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CommandLineParser.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CRC.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CRC.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Defs.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\Defs.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\MyCom.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\MyWindows.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\NewHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\NewHandler.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringToInt.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringToInt.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Types.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Vector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Vector.h
# End Source File
# End Group
# Begin Group "7zip Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Common\FileStreams.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\FileStreams.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\InBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\InBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamUtils.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\ICoder.h
# End Source File
# Begin Source File
SOURCE=.\LzmaAlone.cpp
# End Source File
# Begin Source File
SOURCE=.\LzmaBench.cpp
# End Source File
# Begin Source File
SOURCE=.\LzmaBench.h
# End Source File
# Begin Source File
SOURCE=.\LzmaRam.cpp
# End Source File
# Begin Source File
SOURCE=.\LzmaRam.h
# End Source File
# Begin Source File
SOURCE=.\LzmaRamDecode.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\LzmaRamDecode.h
# End Source File
# End Target
# End Project
File Metadata
Details
Attached
Mime Type
text/plain
Expires
Fri, Nov 21, 8:21 PM (1 d, 13 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
1361455
Default Alt Text
AloneLZMA.dsp (13 KB)
Attached To
Mode
rXMOUNT xmount
Attached
Detach File
Event Timeline
Log In to Comment