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registrynodetree.h
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registrynodetree.h
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/*******************************************************************************
* fred Copyright (c) 2011-2013 by Gillen Daniel <gillen.dan@pinguin.lu> *
* *
* Forensic Registry EDitor (fred) is a cross-platform M$ registry hive editor *
* with special feautures useful during forensic analysis. *
* *
* This program is free software: you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the Free *
* Software Foundation, either version 3 of the License, or (at your option) *
* any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along with *
* this program. If not, see <http://www.gnu.org/licenses/>. *
*******************************************************************************/
#ifndef REGISTRYNODETREE_H
#define REGISTRYNODETREE_H
#include <QTreeView>
#include <QAbstractItemModel>
#include <QContextMenuEvent>
#include <QMenu>
#include <QAction>
class RegistryNodeTree : public QTreeView {
Q_OBJECT
public:
RegistryNodeTree(QWidget *p_parent=0);
~RegistryNodeTree();
void setModel(QAbstractItemModel *p_model, bool writable=false);
void SetWritable(bool writable);
Q_SIGNALS:
void CurrentItemChanged(QModelIndex current);
void SignalAddNode(QModelIndex root_node);
void SignalRenameNode(QModelIndex node);
void SignalDeleteNode(QModelIndex node);
protected:
// int sizeHintForColumn(int column) const;
void contextMenuEvent(QContextMenuEvent *p_event);
void keyPressEvent(QKeyEvent *p_event);
void currentChanged(const QModelIndex ¤t,
const QModelIndex &previous);
private:
bool is_writable;
QAction *p_action_add_node;
QAction *p_action_delete_node;
QMenu *p_menu_copy;
QAction *p_action_copy_node_name;
QAction *p_action_copy_node_path;
private slots:
void SlotAddNode();
void SlotDeleteNode();
void SlotCopyNodeName();
void SlotCopyNodePath();
};
#endif // REGISTRYNODETREE_H
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